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Tutorial terragen 3
Tutorial terragen 3













However, your render times can rise substantially and, with the new render passes, there's a good chance that you can replicate the effect much more quickly in post. The new depth-of-field blur option is a nice addition, enabling you to create some beautifully shallow depth-of-field effects, and it's easy to set the focal distance with a helper plane in the preview window. This gives you total freedom to edit the scene at the compositing stage, add effects like motion blur, and even relight the scene in Nuke and, to a lesser extent, in After Effects with the Normality plugin.

#TUTORIAL TERRAGEN 3 PLUS#

Terragen supports 27 elements, including object RGB and alpha, lighting information, plus object and surface data, such as depth, normal and motion vectors. In the scene's Render node you simply add a Render layer node, then tick whichever render elements you need.

tutorial terragen 3

Experiment in terragen to get more varied atmosphere and skies, make a nightsky, test around with the cloudsettings.One key feature that will probably benefit every user is version 3's ability to render out a variety of passes. Use your imagination mix your sky with real clouds and the transform tool, blend them with overlay, mix with more cloud layers and you can get some amazing results. You should now be able to select your texture in the editors texture browser.Īnd voila, no more boring standard bf2 skies. Always save the DXT1 from a uncompressed source. Now we are ready to save, put your file in battlefield 2/mods/yourmod/objects/textures/sky/ (if this directory doesnt exist we create it) save as a dxt1, always keep a non compressed version of your sky in PSD or BMP format since DXT1 is heavily compressed and resaving this format will make your sky look bad with more compression artifacts. I used the color picker tool to get similar colors with just slight adjustments of the colors in the gradient. To get rid of the misaligment in the joint where the sky texture start and end, we create a gradient inside a rectangular selection that should be where the atmosphere starts. The small brush size is so that we wont ruin our fine sky and make the stamp changes as subtle as possible.

tutorial terragen 3

Alt click with the stamp tool just above the black pixel and then you can paint it over with similar blue or white colored pixel(s). The conversions process in HDRshop will give us some black dots to the right and left of the picture,use the stamp tool with a small brush to remove these. Image-image size and change the height to 512, uncheck "constrain proportions". Important! after crop we'll resize the image to the standard 2048x512 sky format in bf2, select Try to crop as low as possible otherwise the clouds may come down to low in bf2. We begin with croping it so that only sky is visible and cut off all the black, Now we open testcross2.bmp in photoshop for the final touches. Now wel'll just save our image as a bmp, I saved mine as testcross2.bmp. Destination image should be a new image, latitude/longitude Use Cubic Enviroment (vertical cross) for your source image.

tutorial terragen 3

Select image-panorama-panoramic transformations. You may only see black when it opens, just right click and zoom out a few times if you wish to see your image. Start HDRshop and open your crossfile, just click ok in the dialogue box when the file opens. Now you'll need to resave the file from cubemapgen in photoshop or similar program as a 24bit bmp since HDRshop cant read 32bit bmp files. The bottom is supposed to be black so dont worry about that.Ĭlick "Save Cubecross", ill save mine as "testcross.bmp". Y+Face: 005.bmp (you'll probably need to flip it to make this one fit, try "Flip Face Diagonal" and then "Flip Face Horizontal")Įvery face should now fit on the cubemap. You should now have these files in the root of your c:\ drive. FH2 mapping tutorials - Convert your Terragen cube cross skies to bf2 hemispherical format EA official tutorials:Ĭonvert your Terragen cube cross skies to bf2 hemispherical formatįor the purpose of this tutorial we are just going to use the standard terragen sky, switch your detailpanel to highest, click render sky and deselect land, change image size to 1024x1024.Įxecute the sky.tgs script you downloaded, this could take a while if you have a old/slow comp sit back and relax.













Tutorial terragen 3