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Timestamp on dmesh
Timestamp on dmesh





timestamp on dmesh

So polygons likely need to be textured and not coloured I have never been able to use these to colour polygons and then NOT have the level editor crash on startup when parsing the dmesh folder. These are used primarily for Lights (see note next section). * Colours can be copied\pasted within files and across files as well. Clicking within the color box and using the mouse button to slide the values left or right changes the colour. * Each dmesh file can have 4 colour assignments. These settings are similar to the view settings in the Level Editor.Snap Marked to Grid: Snap marked polygons to nearest grid point as defined by the Snap setting above.Spacing\Snap\Width: All effect the grid display and snap increment for editing.

timestamp on dmesh

  • Mark CoPlanar: Mark polygons that are geometrically connected and within the angular tolerance of the CoPLanar Angle input box.
  • Mark Connected: Marks polygons that are geometrically touching the selected polygon.
  • Mark Duplicates: Marks polygons that are superimposed.
  • Mark Untextured: Marks polygons with no texture assignment.
  • Dup3 : Copies the marked polygons to create an array of 3 objects at 120 degrees to each other about the center of the work area.
  • Dup4 : Copies the marked polygons to create an array of 4 objects at 90 degrees to each other about the center of the work area.
  • DupX \ DupZ: Mirror the selected polygons along the noted axis.
  • Copies and pastes in place (superimposed)
  • Copy Marked Polys\Paste Marked Polys: Same as Ctrl-C\Ctrl-V.
  • Cyl X\Y\Z : Draws a cylinder along the noted axis (X\Y\Z) defined using Size X\Radius and Height and Segments values.
  • Create Box: draws a cube at elevation 0 using Size X, Size Y & Height.
  • Create Quad: draws a square box (2D) at elevation 0 using the values in Size X\ Radius & Size Y.
  • Top\Left\Right\Bottom Edge: Moves the entire mesh to one of the 4 sides of the 4x4 editing area from it’s last relative position.
  • Center Mesh: centers entire mesh about 0,0,0.
  • Rotate mesh 90: rotates entire file 90 degrees clockwise about 0,0,0.
  • Note: I am not sure what the difference is between Flip U & Flip V as they both appear to generate the same result.
  • Flip U & Flip V: This inverts the ENTIRE mesh (turns it inside out).
  • timestamp on dmesh

    Import OBJ - New & Import OBJ - Replace: Neither of these commands function at this time.Combine Planar Polys: Reduces the number of triangular polys into 4+ vertice polys.Pivot: Mode to select origin point for rotation and scaling.Use ‘All’ for uniform scaling, otherwise it is view direction dependent







    Timestamp on dmesh